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Details

Autor(en) / Beteiligte
Titel
The rise of the graphic novel : computational criticism and the evolution of literary value
Ort / Verlag
Cambridge : Cambridge University Press
Erscheinungsjahr
2023
Beschreibungen/Notizen
  • Literaturverzeichnis: Seiten nn-vv
  • Habilitationsschrift
  • Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels published in the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of popular comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between popular and establishment culture. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles.
  • Preface; 1. Introduction: Computational Criticism and the Transformation of Comics; 2. How We Read Comics Now: Graphic Narrative Beyond Close Reading; 3. Time, Color, and Cultural Capital in Graphic Narrative; 4. Novel Values: The Density of the Comic Book as Graphic Novel; 5. The Social Imagination of Graphic Narrative; 6. Conclusion: The Contact Zones of Contemporary Literature.
Sprache
Englisch
Identifikatoren
ISBN: 9781009182935
Titel-ID: 9925100868806463
Format
xiv, 240 Seiten; Illustrationen
Systemstelle
DVQ

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